in one of those sectors use a linedef with the special 271. In the sector you want to have a hell sky, use the regular F_SKY texture, and give it a tag. don't use the "scroll line based on vector" special kids, especially if its in a sector with the 0 tag. Glad I found the bug that was causing all the linedefs to scroll textures in seemingly random directions on any source port except crispy doom. There's a midi I would like used as well if that's possible. My name and name of map are in the text file. Here's my expanded and fixed version of (submission #2?)
![brutal doom v21 necropolis glitch brutal doom v21 necropolis glitch](https://media.moddb.com/images/downloads/1/218/217665/Screenshot_Doom_20210725_233943.png)
Rinse and repeat until the 5 hours are up or your totally happy with your map, whichever comes first. Then come back to it later, do another half hour or hour, expand on your layout or do more detail stuff. Then take a break, playtest, make sure things work and take notes if they dont. Likewise I don't think playtesting is counted as part of the mapping time, as long as you're purely playtesting, not altering anything.Ģnd half hour: work out heights and texturesģrd half hour: add in monsters and weapons. I would recommend having a good grasp of doors before starting. So if you map for an hour or so and think it might be cool to do a lowering platform or teleporter, you can take a break, fool around in a test map and learn what you need to learn, then clock back on and work on your map. I'm pretty sure research into how things work can be done outside map time. Would you like to submit any news, personal releases, or other contributions? Just reply/backlink to this post with a link. 12.5 Quadrillion Shades Of Doom (monster randomizer) !UyhnEYxA!BvZc-FDnp2Z6DqiyB3xD1_AJ04NWw9sPDFKE3NVUkXY Project Xenome: Interloper, a map set for Unreal Intermission E2M7, featuring Cage, Wartorn, and Pillowblaster
![brutal doom v21 necropolis glitch brutal doom v21 necropolis glitch](https://likeit.guru/images/thumbnails/images2/brutal-doom-fit-638x480.png)
Press F as OBLIGE's 7.666 release will likely be the final version Looking for more unique images to start each thread with Looking into replacing or removing outdated resources in the OP, need feedback Speedmapping session open until next Sunday (the 13th)
![brutal doom v21 necropolis glitch brutal doom v21 necropolis glitch](https://i.ytimg.com/vi/8UjedcTy3N0/maxresdefault.jpg)